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Olinda[i]

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A modern tale about the intertwined lives of four citizens, their privileges and constraints, unbeknownst to each other and against the backdrop of a digitally controlled conformist society in a not-too-distant future. Loosely and metaphorically based on the concentric city of Olinda in Italo Calvino’s Invisible Cities.

Role: Scenario and art direction.

Scenario screenshots and app mockup:

Critical Observation

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Exploring another way of storytelling with mixed media; the user will walk through the story by visiting subsequent screens each representing a person, location, or event. And because the environment will be dimmed, you will have to find the next screen to visit by the light it emits in the otherwise dark room.

‘Critical Observation’ is a ‘serious game’ about paradigms, ethics, and self-reflection against the backdrop of a conflict zone. Initially designed for use in a secondary education curriculum and for the Oculus Go platform (Virtual Reality). Images here are taken from the environment prototype we used to test our concept.
The project was funded by the Flemish Audiovisual Fund (www.vaf.be).

At the time of writing Critical Observation hasn’t entered production yet.
The screenshots below are prototyping and scenario renders.

Data Sculptures

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Screenshots of current data sculpture studies. I am investigating generative methods and workflows for use in two different collaborative projects using Processing for creation and prototyping, Unity3d and Blender. All models are based on data, derived from scientific hardware labeling (EoE).

Engines of Eternity is a series of mixed media art installations contemplating the concept of cultural immortality based upon research that investigates changes in RNA sequence under the influence of a micro-gravitational environment.
The resulting data is used to build multi-sensory installations.



data_sculpture_48
data_sculpture_32
data_sculpture_25
data_sculpture_49
data_sculpture_12
data_sculpture_08
data_sculpture_04

PixelWall

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A Processing script is fed by a streaming video of a regular webcam. The video is downsampled, read, and manipulated frame by frame and juxtaposed by a group of random ‘agents’ attracted to the frame’s hotspot, a place where the most changes in pixel density occur.



Tools used:
Processing (Java) for programming.
Webcam
Projector positioned behind the wall.
Smooth tracing paper suspended on a metal frame.

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  • Panocular project
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  • For the Record, Unsettled
  • Burning Through History
  • Silent Voices
  • Face Values?
  • Pump Paradise
  • Ai Generated Satellite Images
  • Olinda[i]
  • Critical Observation
  • Tensor Sympathy
  • Evolving Asteroid Starship
  • Data Sculptures
  • PixelWall
  • Generative Sketches
  • Generative Landscapes 4
  • Generative Landscapes 3
  • Generative Landscapes 2

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