A modern tale about the intertwined lives of four citizens, their privileges and constraints, unbeknownst to each other and against the backdrop of a digitally controlled conformist society in a not-too-distant future. Loosely and metaphorically based on the concentric city of Olinda in Italo Calvino’s Invisible Cities.
Role: Scenario and art direction.
Scenario screenshots and app mockup:
Uncategorized
Data Sculptures
Screenshots of current data sculpture studies. I am investigating generative methods and workflows for use in two different collaborative projects using Processing for creation and prototyping, Unity3d and Blender. All models are based on data, derived from scientific hardware labeling (EoE).
Engines of Eternity is a series of mixed media art installations contemplating the concept of cultural immortality based upon research that investigates changes in RNA sequence under the influence of a micro-gravitational environment.
The resulting data is used to build multi-sensory installations.
PixelWall
A Processing script is fed by a streaming video of a regular webcam. The video is downsampled, read, and manipulated frame by frame and juxtaposed by a group of random ‘agents’ attracted to the frame’s hotspot, a place where the most changes in pixel density occur.
Tools used:
Processing (Java) for programming.
Webcam
Projector positioned behind the wall.
Smooth tracing paper suspended on a metal frame.
FP20
FP20 is a public interactive installation that aims to lighten up a public space through a private window using computer projection and interactive graphics.
Ski Game
This game can be controlled by moving yourself left and right, staying between two trees on the square in front of the house, and between the trees in the game to avoid a collision.
Tools used: Processing (https://processing.org/), webcam, and projection on tracing paper.
Aerospace
In a fantasy, I imagine what a gateway station orbiting our moon could look like, or an environmentally clean supersonic airplane and perhaps one of the next orbiting space stations. On one of those space stations, there may be crew compartments, laboratories, a Long Range radio transmitter/receiver, a science station, mined sample storage, transfer facilities, and whatnot.
3D design tools like Blender offer a means of transforming mere visual fantasies into tangible imagery.