Exploring another way of storytelling with mixed media; the user will walk through the story by visiting subsequent screens each representing a person, location, or event. And because the environment will be dimmed, you will have to find the next screen to visit by the light it emits in the otherwise dark room.
‘Critical Observation’ is a ‘serious game’ about paradigms, ethics, and self-reflection against the backdrop of a conflict zone. Initially designed for use in a secondary education curriculum and for the Oculus Go platform (Virtual Reality). Images here are taken from the environment prototype we used to test our concept.
The project was funded by the Flemish Audiovisual Fund (www.vaf.be).
At the time of writing Critical Observation hasn’t entered production yet.
The screenshots below are prototyping and scenario renders.






